Street crime and political corruption collide in one living world. Work, steal, launder, and lie your way from a cheap rented room to the top of the food chain.
Make dirty money. Wash it through your fronts. Buy influence at City Hall — and once you're connected enough, run for office yourself. A criminal record only stops you if you're not corrupt enough to bury it.
A single persistent world, run entirely by players. Claim territory, build an empire, and watch it all shift while you sleep. The economy never resets — your history is real, and so are your enemies.

Open a laundromat, a nightclub, a casino. Hire real players and grow it tier by tier. Or recruit them into a crew instead — it's the same game, just the other side of the law. Who you hire decides what you can pull off.

Launder dirty money into clean influence, lobby the Mayor's office, fund a campaign — or take the seat yourself. Pork-barrel deals, pay-to-play permits, pardons for sale. The corruption is real, and it's a mechanic.

Get a job, train your skills, climb the wage ladder, and grow a legit empire. The slow, clean road — and a respectable face for everything else.
Run with a crew, pull heists, hold turf, and stack dirty cash. Faster and richer — if you can outrun the Heat and stay out of a cell.
Trade money for influence, rig the permits, and weasel your way into office. Rule the city legally — and protect everyone who got you there.
Get on the founders list. Be first through the door when the doors open — and grab your spot before the other 500 are gone.